It’s been ages since we got a great single-player Star Wars action game, but Jedi: Fallen Order makes up for a lot of lost time. These sabers pair nicely with the expanded set of Force powers that allow you to do things like pull in an entire group of enemies close before executing a spinning slash to cut them all down like blades of grass. Of course, once I unlocked the ability to throw my Crossguard saber to hit enemies a little farther away I felt like either stance was capable of taking down just about any enemy when needed and settled in for the ride. You don’t even have to be all that good at nailing the timing of strikes, parries, and dodges for fights to look spectacular and smooth as you carve a swath through enemies (but if you are it looks even cooler), and the fact that arms and legs can now sometimes get severed from Storm Troopers and other humanoids – not just droids and creatures, who get absolutely shredded – makes it feel more gratifyingly powerful than ever during kill animations.Īfter dabbling in the single, double-bladed, and dual-wielding stances that carry over from Fallen Order, I settled on the two new ones: the Kylo Ren-inspired Crossguard style and the hybrid Blaster stance that answers the question of “wouldn’t it be cool if Han Solo were also a Jedi?” The Crossguard treats your lightsaber as a slow and heavy broadsword that’s great for hammering a stunned target into the floor, while the latter equips you with a sidearm to dispatch small enemies without having to close the gap and sure makes short work of flamethrower troopers, packs of animals, or others who like to get in close. Survivor kicks up the excellent dueling from Fallen Order by several notches with five different fighting stances that are all brilliantly animated to create some of the flashiest and fiercest Star Wars melee battles I’ve ever seen. Moving around is definitely satisfying but lightsabers are, of course, the stars of the war. ![]() It’s not as though Survivor invented the air dash, but Respawn makes excellent use of it, further flexing those Titanfall muscles. When you unlock the mid-air dash ability to pair with your double-jump, things really take off – you can cover such crazy distances without touching the ground, changing directions twice to reach things around corners, that I had to completely rethink what was possible. And that’s just the beginning – the Spider-Man-style grapple (which only works on pre-designated points) is introduced before you leave Coruscant, and the unlocks keep coming from there on at a rewarding pace. You’re quickly thrown right back into Force-pushing Storm Troopers off of ledges and chaining together movement tricks like wall-running, climbing, swinging, and sliding down ramps. So we’re already off to an exciting running start when things kick off with a brief caper on Imperial Coruscant that calls back to A New Hope before making a thrilling escape. Before you buy it, make sure to watch our in-depth Performance review. ![]() Star Wars Jedi: Survivor's launch has been rocky, especially on the PC version, which Respawn has publicly apologized for and already begun to patch.
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